8/4/2023 0 Comments Xenomorph sculptris files![]() This is a small update for today, as we are now improving and cleaning up our scripts from the Pre-Alpha demo to fix bugs and improve their performance, towards the upcoming release of the Prologue and the Early Access builds.Ĭlick to expand.Hi there! let me try to answer all of your questions The characters are still works in progress at this point in the 3D part, but they are being written and well defined in our script for the upcoming releases (for which we have plans of seeking some voice acting help soon) This process alone takes most of the development time for a character (which is one of the reasons the funds in our IndieGoGo campaign are asked for ZBrush and Substance Painter licenses, to improve greatly the speed of development by getting rid of these limits). Here is a small timelapse of part of the sculpting process of one of the characters :ĭue to the performance and polygon limits in Sculptris, making a character is a particularly long work, having to make the faces, hands, feet, upper body clothes, lower body clothes, shoes and accesories all in separate sculpted files, to preserve a high quality, and then they are reduced in polygons, joint inside Blender 3D and baked together. Making a human character, from the draft to the point where it is ready to be animated and usable in Unity, takes around 20-25 working hours (in some characters with complex hairstyles or clothes, this can go up to 40 or 50 hours). Once this process is over, we move forward and start setting up the materials with our custom shaders inside of Unity, and add them to the core scripts so they are usable in the game. Every character is sculpted and painted inside of Sculptris, then we make full retopology of the different pieces, rigging, fine detail texturing and animating inside of Blender3D. I want everyone who sees it to gasp in horror.Here is another update from the development of the game, as we are making new human characters for 3:00am Dead Time. I want this creature to be disgusting and hideous. I want something never before seen and the more futuristic, reptilian alien that you can design the better. I want you to be creative and to think outside the box. The movie will be filmed in 4K so it is imperative that I have delivery of this in a 4K file that will work for my film. I also need to own 100% of all the rights to the creature and I need high resolution files and 4K files of the full body and face of the creature. I want every person who ever lays eyes on this creature to gasp in horror. Look at the creature from the movie "Alien" and then create something for me that is even better and more amazingly despicable in nature. ![]() ![]() When people see the movie I want them to be talking about the magnificently, repulsive and disgusting creature that you created for this movie. I am looking for someone who is amazingly creative who can create the most unforgettable reptilian alien creature ever created. I am looking for a design so gruesome and scary that just the site of it makes you gasp. Basically it will be a reptilian, alien human type creature. The creature needs to be able to walk on 2 feet like a human. The alien needs to be reptilian in nature, with gold or yellow snake like eyes that somewhat glow. I am looking for someone to design a full body alien creature for a movie. We promise you rich character development, engaging dialog and a meaningful experience. We promise never to cut corners on a screenplay. We promise to deliver to you a memorable, enjoyable movie. We want you to become immersed in our movies and invested in all of our characters and the outcome. Our team has the desire, passion, experience and talent to give the public what they crave. Our team wants to make incredible movies that you love and that are so great you are compelled to tell your family and friends about them. ![]() ![]() All of our team members have decades of experience (videography, editing, pre/post production, sound, lighting, grip, etc.) including awards for short films, Telly awards, ITVA awards, and credits for numerous films, documentaries, media presentations and commercials. We are building, growing and shaping a Midwest alternative to Hollywood. If you are fed up with the movies that Hollywood cranks out year after year then please take a look at us. We are an experienced group passionate about movies with a strong desire to produce memorable movies. ![]()
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